I build the sorts of games I enjoyed playing as a kid on the Commodore 64. Skeeter’s Grid, an isometric puzzle game vaguely inspired by those experiences, is upcoming.
I also like interactive fiction and have developed a number of small IF projects. Most of these are experiments. For example, I once built a VR IF framework using Unreal Engine in which story choices manifested as virtual objects (I may or may not eventually do more with this).
In this space, find information about my games, development, IF, and my general thoughts about gaming.
Skeeter’s Grid
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In development
Skeeter’s Grid Gameplay Manual
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Skeeter’s Grid Manual (in development)
C64 Games: Crossroads
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An ode to this type-in classic.
C64 Games: Crystal Castles
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I never got far in this one but always kept trying.
"Footnotes in Ashes"
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This interactive fiction first appeared in sub-Q Magazine